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Freezing Cold
A solo exploration/puzzle game built entirely from scratch in less than 7 hours, for a timed school exam. Code, art and 3D models are all made by hand.
The player wakes up lost in a snowy forest at night and has to gather sticks and keys, unlock gates and follow environmental hints to survive until morning, with footprints fading in the snow as they walk.
The game has 3 different endings depending on how the player handles the night, plus a fully working main menu, pause menu and end screens.
Given the time constraint it is a small-scope prototype, but one I'd like to keep expanding with more systems and content.
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